Fiction Interrupt

Quick pause in Hobby stuff to let people know I’m serializing a cyberpunk crime story. Set in Hardwired’s fictional mega-city of New Kowloon, you can find it over at my writer’s site: Hot Space Station Justice. Or click the links below. Thanks. Current title ‘Soul Cache’, an aging detective steps outside the law and risks […]

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Hostile Takeover in progress

More Cyberpunk Espionage and Mayhem Hardwired:Hostile Takeover is the latest iteration of the Hardwired tabletop game. Currently in development, it’s a player versus player version that pits the elite security forces of rival corporations in a deadly competition to dominate the market. CORPORATE WAR Rather than Agents facing waves of increasingly dangerous H-SEC (Hostile Security), […]

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Hardwired 3: test missions

Hope you’re all safe and reasonably sane despite the deep strangeness in our world. Keeping busy, staying positive, and gaming with friends are all excellent coping mechanisms, and these last couple weeks have seen members of the Cape Cod Wargame Commission hammering out a new variation of the Hardwired cyberpunk skirmish war game series. This […]

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Coming Soon

NIGHTWATCH Terror and Treasure in the Dark Corners of the World NIGHTWATCH is a game about killing monsters, any and all kinds. Designed specifically for Solo or Cooperative play, you and your friends will form a party of monster hunters – warriors, trackers, magicians, and alchemists – who are members of the NIGHTWATCH: an ancient […]

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Latest brushwork

Spurred by lock down guilt and a Paint and Pledge challenge from Soren at Blood Beard’s Garage, I’ve been spending some of my quarantine time down in the game room, actually finishing projects. Bouncing between Sci Fi and Fantasy figs, my painting table is starting to clear up. I can actually see the surface. (it’s […]

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TST Expansion: Trash Run

Part One of a HARDWIRED mini-campaign. Omar Patek frowned. There was a spread of images on McNevin’s display: body parts in a plastic tub. The organic bits were separated with a butcher’s precision, the cybernetic sockets were empty, smeared with gristle and fluids. “They kibbled him, jacked his ‘ware, and sent him back via pedicab […]

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HARDWIRED at WargameVault

FWIW, my cyberpunk themed, solo/co-op game is now available at WargameVault in both electronic and print format. (Special thanks to Malebolgia at LAF for all his help. ) It’s time to put those random sci-fi miniatures to work. https://www.wargamevault.com/product/278824/Hardwired-Cyberpunk-Espionage-and-Mayhem BTW, there are some very cool AARs and pictures over at BoardGameGeek: https://boardgamegeek.com/thread/2237846/trollbotnaland-aar Thanks and have […]

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HARDWIRED Mission: Kittens and Memes

Down two members last Tuesday eve, Derek didn’t want to launch Scene 1 of our Savage Worlds/Interface Zero game, so we played a quick HARDWIRED mission instead. Objectives: 1. Rescue a box of kittens from the roof of the district medical clinic, and 2. upload subversive, anti-corp memes to the Smartglass ad-board across the street. […]

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HARDWIRED: Agent Profile

AGENT PROFILE: ISAAC CHO Dirt-poor, orphaned at age 11, living on the streets from then on, Isaac is still considered lucky; he grew up in a Lower New Kowloon rim precinct – one of the districts situated at the edge of the mega-city that gets natural sunlight. Slight, smart, quick on his feet, tech-savvy, it’s […]

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