Shadows over Sezgard

Had the rare privilege last weekend to travel to Western MA. to GM an afternoon of Nightwatch for a group of friends. My host informed me the last time they had all been together was at his wedding, some 25 years earlier. It was very cool and quite humbling to be a part of a […]

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SMORKS!

Space Marines v. Orks. Or the official title: Battle on Dolos V It’s a streamlined, simplified, very modified, distant cousin to Games Workshop’s Shadow War Armageddon where small combat teams battle over supply caches on an industrial world. SMORKS/BoDV is an intro war game for my two eldest grandsons. Power armored heroes, hulking adversaries, cool […]

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of Dreams and Shadows

Shifting gears for our weekly game nights, we’ll be playing the cooperative board game ‘of Dreams and Shadows’ by Greenbrier Games for the next few weeks. (take a look HERE or HERE for more info.) We played our first game last Tuesday evening and I wanted to bring it to people’s attention because it was […]

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Day 2: Bulat Depot

Another KONTRABAND AAR Second day of an expedition in the deep Zone. The crew’s search for artifacts takes them to the Bulat Depot, a small outpost that serviced military vehicles in the pre-Incident days. Nine Points of Interest Locations and two Anomalies, our characters must not only extract more artifacts but salvage much-needed supplies. (*Live […]

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Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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Cockroach 2 in Tarrytown

A RESISTANCE: EARTH test game Play tested Cape Cod Wargaming’s latest project last night. A Rescue Mission in old Tarrytown where a lone survivor sent out a frantic call for help on the police radio frequency. An alien patrol closing in, we dispatched a 4-person team to find him and bring him to safety. Taking […]

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Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

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Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

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Goretusk’s Totems

A NIGHTWATCH game I’ve been using Nightwatch to teach my two eldest grandsons the basics of wargaming and RPGs. Set piece, straight forward battles rather than complex missions with waves of enemies spawning at random from portals. Here, their Monster Hunters (and occasional Hirelings) fight Minions of Darkness led by a ‘Personality’, which isn’t a […]

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Hostile Takeover in progress

More Cyberpunk Espionage and Mayhem Hardwired:Hostile Takeover is the latest iteration of the Hardwired tabletop game. Currently in development, it’s a player versus player version that pits the elite security forces of rival corporations in a deadly competition to dominate the market. CORPORATE WAR Rather than Agents facing waves of increasingly dangerous H-SEC (Hostile Security), […]

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