Cinder King: The Giant’s House

The Cinder King is coming. Hordes of shambling undead, slavering ghouls, gibbering cultists, and reanimated skeletons mass on the west bank of the Tigeria, waiting for the enslaved survivors of Karlsberg to finish the barges needed for the crossing. Grotesque overseers spend these pitiful lives in lavish cruelty, whipping them to a feverish pace. The […]

Read More Cinder King: The Giant’s House

Miniature Monday

Another Adventuring party, do-gooders this time led by a Thaumaturge. There’s a Paladin for brawling, a Cleric for Smiting, a stabby Assassin (Church-sanctioned, of course) and an Archer for archering. All Reaper miniatures, all metal, all quick pjs. Thanks for looking. More to come.

Read More Miniature Monday

Miniature Monday

Another Miniature Monday Adventuring Crew. This time it’s Hrodor Half-Hand’s Raiders. All metal, all Reaper, all fast-and-dirty PJs. “In your face melee” types in true Barbarian style. (except the Druid-style mage) No cowardly ranged weapons here. Berserker Rage, anyone? Our Advanced Song of Blades and Heroes campaign continues this Tuesday night as the crew hunts […]

Read More Miniature Monday

Cinder King: Fire on Wael’s Bluff

General Montsigaard is tight-lipped with pain, seated in a folding chair in the command tent. A crisp new uniform accents his drawn face and three days of patchy gray stubble. Blood still seeps through his bandages. The General’s tent buzzes with a constant flow of dispatch runners who stumble in and out, vacant-eyed with exhaustion. […]

Read More Cinder King: Fire on Wael’s Bluff

Miniature Monday

The first in a series to highlight some of the adventuring parties, war bands, and motley collections of murder hobos we here at the Cape Cod Wargame Commission use for RPGs, Advanced Song of Blades and Heroes, and other fantasy skirmish war games. First up is Malthazar’s Mercenaries. Typical Dungeon-Delvers for hire: Wizard, Paladin, Fighter, […]

Read More Miniature Monday

Cinder King: The Rochant Monastery

“The monastery. It’s on the cliff here. At the bend in the river outside Plainsworth.” General Montsigaard sat up and pointed to a spot on the map an inch above your current marked position. The Legion’s commander was pale, haggard. The stump of his left leg was swathed in bandages, missing below the knee. A […]

Read More Cinder King: The Rochant Monastery

Modular Dungeon finished

Marking this project as complete. Finally. What started as a fit of inspiration after finding a bunch of left over faux-stone vinyl tiles during a basement clean up is now a fairly well-accessorized modular dungeon, complete with dank, dark halls, cramped junctions, a King’s Crypt, a Library, a Dwarf Tomb, a Treasure Room, and a […]

Read More Modular Dungeon finished

What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

Read More What Darkness Hides – Interlude

What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

Read More What Darkness Hides -Act 2