ZONA ALFA crews

A History It’s no secret I’ve been fascinated with the STALKER game setting since ‘Shadow of Chernobyl’ released back in 2007. 30 sq km around the Chernobyl Nuclear Reactor site reproduced for a single-player, first person shooter/survival/horror sandbox game, S:SoC was quirky and buggy as hell but it was also moody, atmospheric, smoldering, dangerous, and […]

Read More ZONA ALFA crews

HARDWIRED

A little side project I’m working on. A cooperative game where players are jacked up Agents sent on corporate black ops. Guess who played way too much Syndicate back in the day… ***     An All-Nighter   Someone tipped off Han Chou Telemetrics.   04:17 in the Shunyi District, HCT Corporate Zone, you and […]

Read More HARDWIRED

Games that stick.

I’ve been thinking about games that have durability, replay-ability, longevity. As anyone familiar with hobbyists and the hobby industry knows, “Shiny” comes and goes. Indeed the hobby industry is built on ‘shiny’ and every gamer worth his salt has a lead/plastic pile that bears mute witness to the fickle siren song of new figs, a […]

Read More Games that stick.

ZP Sample Character Sheet

SAMPLE CHARACTER SHEET FOR ZONE FIREFIGHTS   CHARACTER NAME: Leytenánt Timur Bok CORE PROFILE MOVEMENT COMBAT ABILITY ARMOR WILL 6″/Action 5 Mil-Body Armor (4) 6 WEAPONS WEAPON TYPE RANGE FIREPOWER DAMAGE MP443 GRACH Pistol Melee -12″ 1 0 AK74 Assault Rifle 1″- 36″ 3 1 OPERATIONAL SPECIALTY/ABILITY SCROUNGER: May SEARCH Terrain item twice. HUSTLE: +2″ […]

Read More ZP Sample Character Sheet