I thought we’d get in some Fistful of Kung Fu games while I prepped for our upcoming fantasy SoBH campaign, but we decided otherwise. So… here are three near future/modern figs sets designed to represent Police, Corporate, and Criminal factions.
Sets are $40 each, which includes ConUS Shipping. If you are overseas adn interested, PLEASE contact me to determine actual postage. PayPal only please. I will combine shipping. Contact me here or gmail me. (CCGlazier)
Juggling too many plates (Tis the season, I suppose) but we finished up our Post Apoc campaign. Matt and Derek battled the undead and a shedload of muties in the Necropolis of San Domingo to emerge as champions of the wasteland. So well done.
We’ll be playing some pickup games of Fistful of Kung Fu while I get color on the (now rather large) assortment of fantasy figs for 2016’s Song of Blades and Heroes campaign.
In the meantime, here are some of the newer pjs from the paint desk.
Reinforcements for the Bughunter crew. (Reaper Chronoscope IMEF)
2. Cyberpunk Bounty Hunter recruits
3. Some figs for the upcoming Fistful games
That’s it for now. More as I finish. Have a great day.
Another quick game of Fistful of Kung Fu last Tues. evening. This time, three infiltration assets carrying a stolen data chip were intercepted by a rapid response team in the dark and dirty streets of Dharampur. A sharp, short firefight ensued as the Wasp drone and two of the operators engaged security, providing cover for the CQB specialist who darted through the shadows to safety.
Once again, covert operators buffed with automatic weapons and stealth carried the day.
Here are some pictures:
I’ve got Osprey’s new Black Ops rules but Derek and Matt enjoy FoKF so much, it’s become our default ‘quick, pick-up’ game. The speed of play, the activation mechanic/turnover potential, the Chi boosts, and the simple combat resolution all combine to make this a fun little game. Time for me to work up some new cyberpunk-flavored crews. (and of course I’ll need to hunt down the proper minis, right?)
Our cyberpunk variation on FoKF. Here are some shots taken ‘the morning after’. We ran four crews, two Criminal types (Voodoo 8s and Lenser’s Fiduciary Services) versus the Law. (NKPD and Nairobi Investigation)
It was a straight up ‘centerfield slugfest’ so there is no real AAR worth writing. We did add a House rule that a Protagonist could issue an Order/One Action to an Extra at a cost of Two Successes during Reaction. Worked out well, as it gives Extras a chance to shift to better positions. There were a couple Turnovers, but turns One and Two saw both sides advancing cautiously. Bullets started snapping through the air turn Three. Four saw lots of Chi spent in a Do or Die effort by the criminals to carry the day by sheer violence. The Law responded in kind and prevailed through superior firepower and some good rolls.
End of the night, both the V8s and LFS were down to single models, while the Law’s use of cover paid off. Lieutenant Kanada and Nairobi gave the surviving thugs a chance to surrender peacefully. They conceded and were quickly taken into custody.
Whilst pre-ordering two Osprey rule sets the other day, I picked up Fistful of Kung Fu. I’ve only managed a read-through so far, but it seems like a fun little game fully capable of handling cinematic cyberpunk, Splinter Cell type games. Thus inspired, I dug through the misc fig box, did a little brushwork, and came up with two forces.
We’re starting a Post Apoc campaign in two weeks, so I’m uncertain when I’ll field test these rules and figs, but it’s on the radar. (I mean barely on the radar. More of a glitch of static really. While having a limited duration, full-spectrum stealth gear is highly effective at foiling even advanced, multi-layered security systems.)