Exploit Zero: MISSION CRITICAL

Mission Critical is a stand-alone, PvP rule set where each player deploys one of these teams (called a ‘Direct Action Unit’) to accomplish an objective at a critical location. Problem is, your opponent is there too, with his own DAU and agenda.

For you choom already familiar with Exploit Zero, a DAU is composed of a Ronin (ranged specialist) a Razor (melee) and a generic Specialist (medic/hacker combo) Use the minis you have, set up the table, and go. Or buy new ones to make a custom-themed team. Either way, you only need three per side.

What’s New?

Aside from the very low model count and small game area, Mission Critical offers Stealth Deployment and Hidden Objectives.

The Stealth element comes in the form of numbered or lettered tokens/miniature bases, each corresponding to one of the miniatures in the team. (one side is numbered, the opponent uses letters) These tokens/bases start in the deployment zone and move into the mission area, staying anonymous until actions or game conditions force them to reveal their identity. Once that happens, the token is replaced by the correct miniature.

Now you know who’s shooting at you.

Hidden Objectives means a DAU’s mission objective is hidden from their opponent. Each Mission Critical game has six possible objectives and players roll to determine theirs before they deploy. The result is then noted in secret on their team roster.

The result is teams operating in the same area for different reasons. It’s possible both could achieve their objective. It also possible one side could steal their opponent’s mission goal out from under them. Like the enemy’s models, your opponent’s objective is revealed during the game, in the heat of combat.

Bottom, left of center: the clear glass stone marks the street light and smart sign as a hackable bit of scenery and a possible mission objective. There are three of these interactive scenics in every mission.

Mission Critical is about focus, brevity, and intensity of action in a world of cyberpunk espionage and mayhem.”

A 16 page rule book, three miniatures/three spare bases per side, a 2 x 2 game area, a bit of terrain, a poly dice set, ruler, templates, and an hour with a gaming buddy is all you need to run a game of Exploit Zero Mission Critical.

Ready-made Agents with variable load outs – Stealth deployment and movement until you’re ready to strike – Objectives change mission to mission – Interactive, tactical terrain… Mission Critical is a brutal, fast, and fun way to indulge in an afternoon of cyberpunk espionage and mayhem.

Thanks for stopping by. Good hunting, Agents.

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4 responses to “Exploit Zero: MISSION CRITICAL”

  1. Instabought, some beautiful art in there. Any chance you could put the green background colour on a separate layer to save some ink?

    1. Thank you.
      Not sure I can offer layered pdfs at WGV. Printing it greyscale is not an option for you?

  2. Sounds excedllent- will it be available printed through Amazon soon?

    Cheers,

    Pete.

    1. Hi Pete. At 16 pages, it’s too short for Amazon’s POD service.
      I’ve had several copies printed and bound at the local copy shop to give to the play-testers. Cost me around $11 each. (double-sided, full color, spiral bound with clear covers)

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