Tag Archives: Rogue Stars

“Raven 4 is down!”

Derek blew off our regular Tuesday game night to celebrate his birthday with his wife. *sheesh* So Matt, John, and I did another ‘one-of’ Rogue Stars game. Each of us controlled two characters. Each crew was secretly tasked with a mission goal regarding a downed recon drone. (variations on a theme: secure intact, destroy, or salvage black box)

Here are the crews. (Stats down below)

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Drago Jaxx and EssenTok

 

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Vrak-ta and Eno Grundi

 

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Cl1nt 3astw00d and D3ad 3y3

 

Simple layout with crews coming in from corners.

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War-Torn Battleground
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Raven4 Recon drone

Straight up battle as crews converged on the center of the table. Shooting started once folks got in range which ended the game quickly with John’s Robots and Matt’s Salvagers in a short, sharp exchange of fire. My less than stellar Action/Reaction rolls actually helped in that both my characters lagged behind and arrived on the scene to find three opponents bleeding out and Matt’s big guy, Vrak’to, reluctant to tangle with two fresh hostiles. So a win for me by default. Which was nice.

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Have to admit we’re still on the fence about Rogue Stars. Advance Song of Blades and Heroes is a favorite here. I think we all hoped RS would be that in Space. Perhaps we need to get more familiar with the mechanics and the RPG-level of detail, but even streamlining the Combat by designating all shots as Torso hits, the fighting still felt slow. Don’t get me wrong, the character creation, the mission tables, the traits, gear, and sheer amount of stuff is great. Time will tell if we can adjust our expectations to this new level of crunchiness or if we House Rule the official ranged combat. Perhaps keeping the ‘only Torso’ hit location unless Called will help. Guess we’ll have to play more games, eh?

In the meantime, here are some potential characters for one of my Rogue Stars crews.

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CREW STATS

ESSEN TOK – Bounty Hunter (68)

TRAITS (35)

Agile 2 = + 2 to Terrain Rolls

Marksman 3 = +3 to Shoot

Danger Sense = Cannot be targeted by Surprise Attacks

Perceptive 3 = +3 to Spot Rolls

Reactive = +1 to Reaction Rolls

ARMOR (14)

Light Combat Dress

Legs = 2   Arms = 2   Torso = 3   Head = 3

WEAPONS (13)

Laser Rifle = Damage 5 (Blind, 2 Hand, Energy Weapon)

Variable Frequency Laser = No -1 Penalty when firing through smoke or fog

Accurate Weapon = +1 to Called or Aimed Shots

GEAR (6)

Stun Grenade x1

Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must pass TN 10 roll or receive 1 Stress and 2 Pin Markers.  (Sealed Armor may roll for Defense) Does not affect Artificial or Mineral targets.

Motion Detector = +2 to Spot Rolls.

 

DRAGO JAXX – Privateer for Hire (69)

TRAITS (48)

Alert 2 = No Sitting Duck Condition

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

Danger Sense = Immune to Surprise Attacks

Difficult Target = Ranged Attacks against model are at -2 unless bound or shackled. Does not apply to Psionic attacks

Marksman 2 = +2 to Shoot

Reactive = +1 to Reaction Rolls

Stealth 2 = -2 penalty to any attempt to Spot this model

Tough 1 = +1 to Endue Rolls

ARMOR (9)

Kevlar Trenchcoat

Legs = 1   Arms= 1   Torso = 2   Head = 0

WEAPONS (12)

SMG = Damage 4, Automatic (2 Attacks/Action at -2 Penalty) Cannot Call Shots.

1 or 2 targets within 4″

Monowire Blade = Damage 3, Armor Piercing (-1 to target Armor Rating)

 

CL1NT 3ASTW00D – Robot Gunslinger (70)

TRAITS:

Ambidexterity = Model may use two One-handed weapons at the same time for single action. Each roll at -1. Same or different targets.

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

ARMOR

Armor 3 on all locations.

GEAR

Slug Pistols (2) Dam 5 Short Range Weapon

Zap Rifle = Dam 4 Electrical, Two-Handed, Energy.

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Refraction Field Harness = Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

 

D3AD-3Y3 – Sniperbot (65)

TRAITS:

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fire Into Melee = May Fire into Melee with no chance of hitting wrong target.

Nonreactive = -2 to all Reaction Rolls

Stealth 1= -1 penalty to any attempt to Spot this model

ARMOR

Armor 3 on all locations

GEAR

Accurate Battle Rifle = Dam 5 +1 to Called or Aimed Shots

Self-Accelerating Projectile = Ignores -1 Penalty for Hi-Grav situations.

Entangle Grenade = Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must roll TN 10 (TN15 if Critical Success) Failure = Entangle/Prone.

Force Sword = Damage 4, Energy Weapon

Night Visor = Ignore Darkness Penalties to Shoot or Terrain. However, Laser Blindness Roll at -2

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Motion Detector = +2 to Spot Rolls.

 

ENO GRUNDI – Salvage and Recovery Expert (70)

TRAITS

Diminutive = Ranged attacks at -1. Movements -1”

Difficult Target 2 = All regular Ranged Attacks at -2.

Leadership 2 = +2 Bonus to Squad’s Initiative Rolls. +2 Morale to Friendlies in LOS

ARMOR

Light Combat Dress =  Legs: 2  Arms: 2  Torso: 3  Head: 3

GEAR

Refraction Field Harness= Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

Accurate Slug Pistol= Dam 4 Short Range Weapon. +1 to Called and Aimed Shots

Chain sword = Dam 3.

Bionic Eye = +1 to Spot, Ignore Blind and Visibility Modifiers, Halve Range Mods for Aimed Shot.

 

VRAK’TO – Salvage and Recovery Security (65)

TRAITS

Big = Ranged Attacks at +1 but +1 Bonus to model’s Melee attacks

Free Disengage = No Free Hacks when leaving Melee.

Heavy Worlder = Immune to Hi-Grav Movement penalties

Weapon Master 2 = +2 to Melee Attacks, – 2 to all Melee rolls against him.

Tough 2 = +2 to Endure Rolls.

ARMOR

Combat Dress = Legs: 3   Arms: 3  Torso: 4  Head: 4

GEAR

Power Maul= Dam 3 Stun (Endure Roll TN 10 or +1 Stress, +1 Pin Marker)

Plasma Blaster = Dam 5, Short Range, Scorching (use target’s lowest armor value)  Energy.

 

“You’ve got dead on you.”

Finally got to run through a trial game of Rogue Stars last night. One character each to get the basic mechanics down. Cyber-Ninja and Tank against a Bounty Hunter and Pirate (he prefers the term ‘Privateer’)

Rolls for Mission, Objective, Environment, Complications will come after we have Activation/Reaction, Movement and Combat down. Besides, some of us haven’t worked up a full crew yet.

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3′ x 4 Game area. An old military outpost built around the ruins of an ancient warp gate. Attacker’s Objective was to take a quantum flux reading at the center of the ruin then skedaddle back to their base line with the info.

Our Cyber-Ninja and Tank were the attackers while the Pirate and Bounty Hunter found their mutual interests momentarily aligned enough to team together to thwart them.

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Turn One saw both sides spend Actions/Reactions advancing and jockeying for position. Derek’s Tank Quantum Harnessed its big self a mere three inches from the objective right away. John’s Alien Bounty hunter rushed forward hoping to bring his Laser Rifle to bear.

Cyber-Ninja aka “Sneaky Death-Borg” sidled up the left by the bunker and through the trees while our dashing Privateer sauntered forward, ostensibly in support of his (temporary) ally.

The next turn saw Derek’s Tank move forward and blaze away with his Plasma Cannon, inflicting a world of pain on the Bounty Hunter. First volley sizzled through the torso armor, knocked him flat with two Pins and a Serious Wound. Threat dispatched, he then grabbed the objective.

The Pirate, shocked by the violent display, rushed forward and unloaded his SMG on the Tank. Two rounds of Automatic FIre (four shots) and the Tank crumbled. Huzzah Team Pirate!

Thinking the tables are turning, the Bounty Hunter successfully activates, removes two pins, staggers to his feet, only to be charged by the SDB and decapitated in a devastating flurry of Monowire Sword blows. Oops. The cyber-ninja wiped his blade clean and ran off behind a hill before the Pirate could turn around with his trusty SMG.

All that by Turn 3.

The Pirate – who couldn’t help but notice the keenness of the Cyber-Ninja’s blade and his prowess –  decided the wiser course of action was to camp out at the old Warp Gate and force the SDB to cross the open ground to him. (rather than chase after him) So… we called  it and sat back to discuss our first encounter with Rogue Stars.

IMMEDIATE CONCLUSIONS:

  1. A QRS would really help. First game sure, but flipping back and forth in the book got tedious. (which is not what we want in a game) For the love of all the miniature gods, I’m imploring you, Osprey.
  2. Range for 2-Hand Weapons. 8″ Base Range for pistols and such makes sense, I guess. But for Long Guns? 12″ at least. Might House Rule that. We’ll see.
  3. Character Creation is Fun. Yes, there are Pre-Gen Characters and Crews in the back of the book but you really can slot in any SF fig in your collection and make it work. All of us enjoyed making our characters and are looking forward to making full crews.
  4. A QRS would really help.

Again, this was a one-of game to learn the core Movement and Combat mechanics, so our impression is limited. The Mission Tables, Environments, Settings, Complications, and Campaign Rules all look great, but we’ll cross those bridges when we come to them. Rogue Stars might be a bit crunchy for some, but I’m confident once we familiarize ourselves with the basics, we’ll move onto a full-blown campaign. At this point, we’re all very much looking forward to that.

Below are a couple pictures of more recent brushwork. They may or may not get some Rogue Star action.

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Infinity fig doing it STALKER-style.
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Nice Cyber-punk fig.