More on the ZP/STALKER front: a new converted Eureka fig and some old Freedom troopers.
Took a bit more time with this latest STALKER, varying the paint scheme slightly, trying to capture the plastic orange look of those AK mags. I think he came out alright. I have plenty more in my STALKER-related bits box.
You can see him facing down some feral hounds on his own or with some comrades playing Hide-N-Seek with a group of Shufflers.
Next up are some Freedom troopers, converted from The Assault Group’s excellent Modern Russians range. Just add Pig Iron heads and you’re good. I did these a while back – before Lead Adventure put out their excellent Post-Apoc line. I made a set for Clear Sky and Duty. I’ll take pictures of them soon-ish. I think they get the job done. (This reminds me I could use a couple more TAG packs to create Monolith troops)
Finishing my next novel will be the priority for the next month or so, which means Tuesday night Game Night is board games for a while. (Zombicide anyone?) But I picked up a copy of GW’s Gorechosen online for cheap and should be able to get in some painting time, if only to keep my sanity while I hammer out the final chapters of this draft. Here’s hoping.
The 4th of July weekend is upon us so this is a short post.
Another squad for ZP. I painted up five more Eureka Soviets with Pig Iron heads. A simple modification that’s easy and works well to provide loads of appropriate looking Zone denizens is no time. This squad can be unaffiliated STALKERS, a rival crew, perhaps even successful Bandits out to rob players of their hard-earned salvage and artifacts.
The old VOR Union Power Armor Commander makes for a good random event for those missions deep in the Zone. He could be an enemy or an ally – it all depends on how the players react once he appears on the board.
Speaking of which… Each ZP mission can be played at one of three Threat Levels: Blue, Yellow, or Red. (TL 1, 2 and 3 respectively) Lower level areas are more secure with fewer hostiles but offer less salvage. Sure, you can scrape out a living pecking around the relative safety of the perimeter areas, but it’s only when you risk a Red/TL 3 well inside the Cordon that you come across truly valuable gear and artifacts. But beware! Mercenaries, Bandits, and Mutants guard those areas and would gladly kill any who trespass on their territories. A player will want solid experience under their belt, a fair-sized crew with decent gear before venturing too far in.
But as they say in Russia – кто не рискует, тот не пьет шампанское.
More soldiers for our STALKER-style games. This time it’s a 5-man Zone Security team that includes a heavy-duty exo-suit.
I also picked up some of Eureka’s Modern Russians and started more individual STALKERS using old Pig Iron heads. They’re turning out well. Pictures when I finish a few more.
For now, here’s the Zone Enforcement. With the holidays fast approaching, our game schedule will be spotty until the new year, but I think these boys will be able to deploy tomorrow evening against a marauding bandit crew. (and perhaps a swarm of Ragers)