Zone Legends

Chapter 5 of another tale from the Exclusion Zone 5.  ZONE LEGENDS The Zone run came together fast. There were palms to grease, papers to forge, patrol and drone schedules to get, but Oleg had it all done in forty-eight hours. He’d even managed to keep Major Yushinko from getting wind of it. Savak was […]

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Dead Silence

Part Three of ‘In the Shadow of Balaur Mormant’ A NIGHTWATCH campaign. Previously on ‘ The Shadow of Balaur Mormant’… Three of the six regular players were absent, so our heroes split the party. Those in attendance investigated reports of a missing farmhand and slaughtered livestock at a nearby farm, then trekked to a logging […]

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In defense of simple games

The Cape Cod Wargame Commission finished up our Eclipse Phase 2.0 adventure last Tuesday evening. For the final battle, the Firewall team was reinforced with two additional Agents – a Combat Medic and Scout/Soldier – (Mike D and Liam) as they infiltrated an abandoned war-tech bunker in the Titan Quarantine Zone. The Planetary Consortium and […]

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A North Korean Hand Grenade

Chapter 4 of another tale from the Exclusion Zone 4. A NORTH KOREAN HAND GRENADE Oleg’s idea was simple: Savak needed an artifact.  A real one. Not one of the irradiated railroad ties they bent and magnetized to sell to tourists or reporters. This had to be a genuine specimen, something exotic to display behind […]

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Little Nightmares

Lately, a big chunk of my working hours have been spent writing, play-testing, and re-writing When Nightmares Come, my next set of war game rules for Osprey Wargames. Leaning into a modern-era, supernatural horror theme, Nightmares blends narrative scenes and RPG elements with successive combat encounters as the players hunt down a terrifying, otherworldly menace. […]

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