APRIL 2018

Apologies, but our Home-Brew rule set Cleared to Engage/Zona Perestrelki has been removed.

The latest iteration, ZONA ALFA: Survival and Salvage in the Exclusion Zone, is under contract to Osprey Publishing and is currently in development. I will be updating the site each month from here on out with designer’s notes, play test reports, and photos from demo games. Feel free to contact me and check back for more information.

You can find pictures from our older ZP games here: Black on Black or Code 105



9 thoughts on “ZONA ALFA

  1. I just took a look at your rules and was very intrigued. I was wondering if you could include a section on play balance since there is no “point system”. I think it would be fairly easy to make balanced forces of comparable abilities. All of your pictured teams / crews appear to be balanced. Do you have any suggestions for elites versus rabble (i.e. 40K Marines versus Genestealer Cult) ?

    1. Hi Scott,
      My games tend to be story-driven, so ‘points’ don’t factor in much. As far as an elite v. rabble, I’d ratio 3:1 rabble to elites and set up the scenario so that both sides stand a chance of winning if they play smart.

  2. Gosh, I’m flattered you like CtE enough to try it, let alone ask for tips. IMO, try an Escort VIP mission or Sabotage Terrain Item. Set a Turn Limit. Have straightforward, measurable objectives.

    For forces, give each a distinct flavor/fighting style, i.e. light & fast or armored/heavy firepower, or tech reliant. Spice up a couple character leader/specialists backed by a squad of redshirt grunts to generate some story tension.

    That’s pretty general, but I don’t know your club or fig collection, so…

    Just do do me a favor and send pictures, would you?

    Thanks again.

      1. Sorry but the best place to ask is the Pulp Alley forums. They’re very nice over there. The CtE mechanics are very different and I wouldn’t presume to speak for the Pulp Alley game.

  3. Just wondering if you can help me out with a copy of these rules and/or notes on converting Pulp Alley stuff to Post Apocalypse? That’d be awesome as I’m struggling with rulesets right now.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.