Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artifacts. Customize your fighters with a variety of weapons and specialisms to create your ideal Zone crew.

With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engaging in blistering firefights within the Exclusion Zone.

17 thoughts on “ZONA ALFA

  1. I just took a look at your rules and was very intrigued. I was wondering if you could include a section on play balance since there is no “point system”. I think it would be fairly easy to make balanced forces of comparable abilities. All of your pictured teams / crews appear to be balanced. Do you have any suggestions for elites versus rabble (i.e. 40K Marines versus Genestealer Cult) ?

    1. Hi Scott,
      My games tend to be story-driven, so ‘points’ don’t factor in much. As far as an elite v. rabble, I’d ratio 3:1 rabble to elites and set up the scenario so that both sides stand a chance of winning if they play smart.

  2. Hey Patrick, my club is going to be trying out CtE in a week. We share your gaming philosophy and are excited to set up some story-driven narrative scenarios. Any tips for our first game?

  3. Gosh, I’m flattered you like CtE enough to try it, let alone ask for tips. IMO, try an Escort VIP mission or Sabotage Terrain Item. Set a Turn Limit. Have straightforward, measurable objectives.

    For forces, give each a distinct flavor/fighting style, i.e. light & fast or armored/heavy firepower, or tech reliant. Spice up a couple character leader/specialists backed by a squad of redshirt grunts to generate some story tension.

    That’s pretty general, but I don’t know your club or fig collection, so…

    Just do do me a favor and send pictures, would you?

    Thanks again.

      1. Sorry but the best place to ask is the Pulp Alley forums. They’re very nice over there. The CtE mechanics are very different and I wouldn’t presume to speak for the Pulp Alley game.

  4. Just wondering if you can help me out with a copy of these rules and/or notes on converting Pulp Alley stuff to Post Apocalypse? That’d be awesome as I’m struggling with rulesets right now.

  5. Hi and thanks for this great game. Could you please upload PDFs with all the required tables for the game. I don’t want to tear my rulebook apart.

    1. Hi. Thanks for stopping by.
      I recommend contacting Osprey for any PDFs or other information. It’s their game, after all. I’m just the guy who wrote it.

  6. I came across this game by chance on Instagram.
    And watching some videos, I loved it.
    I bought the regulation and I am very excited.
    Wonderful job. It’s just what i need
    Sorry for my English, and I don’t speak very well, greetings from Chile

  7. Coming soon, Planet Alfa! No, but seriously I love these rules but I’m daunted at the prospect of painting/buying a lot of new minis so I thought maybe I could play it with scifi minis I already have. That got me started thinking of rules modifications to suit the change in aesthetics and generally thinking what a cool idea that might be. Any chance we might see a supplement or expansion moving the basic idea into a interstellar or intergalactic setting? Sort of like if Zona Alfa and the Expanse had a baby? On a side note, how do the mechanics (I’m a rules nerd) of Insurgent Earth compare to Zona Alfa?

    1. Hey there.
      Thanks for stopping by.
      A Sci Fi mod for ZA sounds cool and should be easy enough. Thing is, Zona Alfa is owned by Osprey. They’re in charge of expansions and supplements, not me. I needed their permission to write/release Kontraband and even then, I couldn’t use the official ZA logo or Osprey Wargames imprint.
      Regarding Insurgent Earth – it’s built on the Exploit Zero engine. (ZA is different) Very simple. Fast play, character customization, cooperative or solo. It has a low model count and is more modern resistance/partisan themed. Again, pretty easy to tweak for a different setting.
      Hope that helps. Have an excellent weekend.

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