Moving the hobby game room down into the basement took a while, what with preliminary clean up and then physical transfer of well, everything. But it is more or less complete. I’m pressed for time today but here are photos of last night’s Zona Alfa game in the new digs.
Here’s the adjacent Painting and Storage Room
That’s it for now. Gotta hunker down as there’s ANOTHER storm coming. *sigh*
Yeah I know. Great idea – not always the best experience. Incessant delays, poor communications, long-winded excuses, sub- par products, partial fulfillment… I’m 50/50 Good to Bad projects over the past five years. And lately, I’ve given up altogether. It’s just not worth the hassle. Sure, nice figs/game/terrain but I’ll wait until they’re available at regular retail.
Igor Karpov: sculptor behind Lead Adventure’s Post Apocalyptic, VSF, and Bruegelburg range. Nice, chunky figs, detailed without being fussy, bucket loads of character.
Jan 2018 Delivery: The figs are made, reputable company, the caster is lined up, everything’s ready to go. No ’12 to 18 month’ estimated delivery.
Russians with Guns: Blame STALKER. I have a vodka-soaked soft spot for Russian-flavored settings and while these are billed for Chechen War, they’re perfect for any near-future/post-apocalyptic skirmish games. (like STALKER, right?)
The figs are good. (metal too) Price is reasonable. Delivery time acceptable. Go have a look and see if you couldn’t find a spot for some of these.
Oh and check out the Stretch Goals. ( I pledged ‘All In’. Look at that Ruined Warehouse)
HUSTLE: +2″ Movement Bonus for two consecutive Move Actions in the same turn.
Military Body Armor: Armor 4 PLUS counts as Obscured Target from Ranged Attacks when in Cover. Med-Kit: (2) Self-administer. No Action Cost. Automatically replace Wound Result with two Pin counters. Hand Grenade: (2) Range: 1″ -18″ FP: 1 Dam: 2/model. Small Blast Template
The 4th of July weekend is upon us so this is a short post.
Another squad for ZP. I painted up five more Eureka Soviets with Pig Iron heads. A simple modification that’s easy and works well to provide loads of appropriate looking Zone denizens is no time. This squad can be unaffiliated STALKERS, a rival crew, perhaps even successful Bandits out to rob players of their hard-earned salvage and artifacts.
The old VOR Union Power Armor Commander makes for a good random event for those missions deep in the Zone. He could be an enemy or an ally – it all depends on how the players react once he appears on the board.
Speaking of which… Each ZP mission can be played at one of three Threat Levels: Blue, Yellow, or Red. (TL 1, 2 and 3 respectively) Lower level areas are more secure with fewer hostiles but offer less salvage. Sure, you can scrape out a living pecking around the relative safety of the perimeter areas, but it’s only when you risk a Red/TL 3 well inside the Cordon that you come across truly valuable gear and artifacts. But beware! Mercenaries, Bandits, and Mutants guard those areas and would gladly kill any who trespass on their territories. A player will want solid experience under their belt, a fair-sized crew with decent gear before venturing too far in.
But as they say in Russia – кто не рискует, тот не пьет шампанское.