Pix from last night’s game in the new war room.

A NEW WAR ROOM

Moving the hobby game room down into the basement took a while, what with preliminary clean up and then physical transfer of well, everything. But it is more or less complete. I’m pressed for time today but here are photos of last night’s Zona Alfa game in the new digs.

DSCF3082
4′ x 8 table with new 4′ x 6′ game mat. Props to Pat for help with the table.
DSCF3083
Long angle of ruined city on new PWork mat.
DSCF3084
Another angle. Thanks to Matt for the overhead LEDs
DSCF3086
Salvage at a Hot Spot
DSCF3088
A pair Stalkers facing down feral dogs
DSCF3092
Rats lurk in the dump near the Cell Tower.

Here’s the adjacent Painting and Storage Room

DSCF3095
New painting desk is already crowded
DSCF3096
Some terrain shelves
DSCF3098
Miniatures. With more in figure cases, and of course a bunch yet-to-be-painted in boxes under the table.

That’s it for now. Gotta hunker down as there’s ANOTHER storm coming. *sigh*

Have a great weekend.

Chechen Wars 28mm Kickstarter

Kickstarter…

Yeah I know. Great idea – not always the best experience. Incessant delays, poor communications, long-winded excuses, sub- par products, partial fulfillment… I’m 50/50 Good to Bad projects over the past five years. And lately, I’ve given up altogether. It’s just not worth the hassle. Sure, nice figs/game/terrain but I’ll wait until they’re available at regular retail.

But…

I relented for this one:

https://www.kickstarter.com/projects/1026360580/28mm-chechen-wars-miniatures

Three Reasons Why: 

Igor Karpov: sculptor behind Lead Adventure’s Post Apocalyptic, VSF, and Bruegelburg range. Nice, chunky figs, detailed without being fussy, bucket loads of character.

Jan 2018 Delivery: The figs are made, reputable company, the caster is lined up, everything’s ready to go. No ’12 to 18 month’ estimated delivery.

Russians with Guns: Blame STALKER. I have a vodka-soaked soft spot for Russian-flavored settings and while these are billed for Chechen War, they’re perfect for any near-future/post-apocalyptic skirmish games. (like STALKER, right?)

The figs are good. (metal too) Price is reasonable. Delivery time acceptable. Go have a look and see if you couldn’t find a spot for some of these.

Oh and check out the Stretch Goals. ( I pledged ‘All In’. Look at that Ruined Warehouse)

Have a great day.

 

 

ZP Sample Character Sheet

STALKER4

SAMPLE CHARACTER SHEET FOR ZONE FIREFIGHTS

 

CHARACTER NAME: Leytenánt Timur Bok

CORE PROFILE

MOVEMENT COMBAT ABILITY ARMOR WILL
6″/Action 5 Mil-Body Armor (4) 6

WEAPONS

WEAPON TYPE RANGE FIREPOWER DAMAGE
MP443 GRACH Pistol Melee -12″ 1 0
AK74 Assault Rifle 1″- 36″ 3 1

OPERATIONAL SPECIALTY/ABILITY

SCROUNGER: May SEARCH Terrain item twice.

HUSTLE: +2″ Movement Bonus for two consecutive Move Actions in the same turn.

 

GEAR

Military Body Armor: Armor 4 PLUS counts as Obscured Target from Ranged Attacks when in Cover. Med-Kit: (2) Self-administer. No Action Cost. Automatically replace Wound Result with two Pin counters. Hand Grenade: (2) Range: 1″ -18″  FP: 1   Dam: 2/model. Small Blast Template

Another Zona Perestrelki crew

The 4th of July weekend is upon us so this is a short post.

Another squad for ZP. I painted up five more Eureka Soviets with Pig Iron heads. A simple modification that’s easy and works well to provide loads of appropriate looking Zone denizens is no time. This squad can be unaffiliated STALKERS, a rival crew, perhaps even successful Bandits out to rob players of their hard-earned salvage and artifacts.

The old VOR Union Power Armor Commander makes for a good random event for those missions deep in the Zone. He could be an enemy or an ally – it all depends on how the players react once he appears on the board.

Speaking of which… Each ZP mission can be played at one of three Threat Levels: Blue, Yellow, or Red. (TL 1, 2 and 3 respectively) Lower level areas are more secure with fewer hostiles but offer less salvage. Sure, you can scrape out a living pecking around the relative safety of the perimeter areas, but it’s only when you risk a Red/TL 3 well inside the Cordon that you come across truly valuable gear and artifacts. But beware! Mercenaries, Bandits, and Mutants guard those areas and would gladly kill any who trespass on their territories. A player will want solid experience under their belt, a fair-sized crew with decent gear before venturing too far in.

But as they say in Russia – кто не рискует, тот не пьет шампанское.

DSCF2597
Breech and Clear an abandoned building
DSCF2604
RPK Support
DSCF2607
Cheeki Breeki, baby
DSCF2608
Military Power Armor. Very rare, expensive to maintain, but absolute top-of-the-line for scavenging the Zone