Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes.
But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss gave your team a job. Take whatever you need: weapons, micro-drones, dark-ware, pharma-derms, stealth gear… Just get it done.
Because the particulars may change but the bottom line is the same: bring the package back or don’t come back at all.
Welcome to New Kowloon, 2069. Now get to work.
Get your orders, create your team, get ready to run-n-gun. It’s time to put all those random, cool, sci-fi miniatures to work.
EXPLOIT ZERO is the Cape Cod Wargame Commission’s game of covert ops in a Cyberpunk future. Made for those sessions when you’re ready for action but short on time, EXPLOIT ZERO is a fast play, co-op game where you and your friends face waves of hostile security hell-bent on stopping you from completing your mission.
Designed for 15 – 28mm miniatures, EXPLOIT ZERO is a simple, fast, cooperative game that will have you and your friends running in the shadows, dodging bullets, deploying drones, and hacking hostile networks in no time.
Easy to learn, easy to teach, and adaptable to nearly any sci fi setting. Time to gear up, Agent.
*note Exploit Zero was formerly titled Hardwired. The title has been changed to avoid any trademark entanglements with a certain 1989 supplement for the old version of the Cyberpunk RPG.
BOOK 1 CORE RULES
BOOK 2 EXPANSION
HARDWIRED: TSIM SHA TSUI EXPANSION. Featuring new troop types, weapons, gear, and threats.
BOOK 3 – eXPLOIT ZERO: HOSTILE TAKEOVER
EXPLOIT ZERO RESOURCES
You can find the Quick Reference Sheet and Blank Agent Stat sheets below. Enjoy.
Here are shots from some of our games.