A Prayer to St. Strelok. Part 1

A bit of STALKER fiction:

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A PRAYER TO ST. STRELOK.

The tourists were whining again.

Not even fifteen kilometers in and the eggheads are complaining: they are out of breath –  their feet hurt – the packs are heavy – when is the next stop so we can rest?

Hadn’t he, Yuri Bonyev, always the thoughtful guide, urged them to purchase good boots? Hadn’t he already stopped to let them rest twice?

Here he was humping two extra canteens, two first-aid kits, and a box of those nasty chewy food bars, on top of his usual load-out. What the hell do they have to groan about? The three of them only had backpacks, water bottles, and those shitty little pistols Vanya had pawned off on them. Fucking things could barely kill a dog, but the scientists had acted like Spetsnaz strapping them on their thighs. Three hard men ready for the mission, yes?

No.

And here Yuri thought this would be over before supper.

There he went, thinking again. It got him in trouble every time.

Yuri reminded himself to have his wife kick him the next time he mentioned playing nursemaid for a URAN field trip. No matter how much money those academics flashed, it wasn’t worth getting dead over.

Yuri frowned more at that thought than the pleas nagging at his ears.

Zone be merciful, he sighed.

With any luck the cruel bitch would be sated already today and not demand a toll from him and his tag-alongs.

St. Strelok, a shred of luck is all I ask, he prayed.

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Yuri wiped his face with the back of his hand, turned back to the three URAN scientists. “That stand of trees on top of the hill. We’ll take five there.”

Their relief was palpable. Pathetic.

“And no guzzling this time,” he glared. “Hydrate, yes, but you drink all your water, you’ll be pissing maple syrup before this is over.”

The bald one, Artur, spoke up. “I thought you said there were streams. We can fill the canteens in them.”

The other two, the fat blubberer Suchek with his ugly comb-over and thick glasses, and the quiet, skeletal one, Iosif, nodded in agreement.

“You think the Zone has clean water for you?” Yuri scowled. “Fucking infants. You stuff a de-rad filtration kit in that little school bag of yours?”

Suchek and Iosif looked down ashamed, but Artur held his ground, not willing to lose face. “It’s been nearly two years. Rain falls, water flows.” He started lecturing as if Yuri were a child.”The water cycle will have carried off most of the contaminants–”

Yuri clapped his hand to his forehead in mock astonishment. “Ah, the water cycle. Right. I’m an unschooled peasant so what do I know?”

He stepped forward and stuck his face inches from Artur’s. “Very well then, Mr. Genius. You can raise the first glass. Knock back all that mutated bacteria, the rad-scorched run-off, and God knows what other microscopic shit the Zone has twisted up for you. It might give you super powers, you know. You’ll be Ukrainian Spider Man.”

A nasty smile split his lips. “Or you’ll be shitting blood by sundown. Who knows? Like you said, ‘Risk is the price of scientific advancement.’ So risk away, yes?

Artur looked like he was about to cry.

Yuri shrugged. “Ok then. Now let’s move.” With that, he spun on his heel and started up the hill.

After a moment, the three men trudged after him. Surly, little steps, pouting silently like children. They slowed him down, but at least there was fifteen minutes of blissful quiet.

Yuri cast his eyes to the leaden gray sky. “Thank you.”

Halfway up the hill, he checked his map again.

A largish green blotch indicated the dark tangle of the Chernya Woods. It was a mere eleven kilometers distant. Just down the slope on the other side of this hill and across the Wet Valley with all its little streams. The three eggheads insisted there was an old military bunker in the Chernya, its entrance cut in the side of a mound marked by three boulders they called the ‘Moirai’, after some Greek mythology ‘weavers of Fate’ bullshit.

Yuri had been in Chernya once before. The woods were on the western edge of the Deep Zone and cutting through saved half a day. More if you moved fast – which Yuri had. There was something about the place with its ugly black trees and creaky branches that hung down like broken arms that set his neck hair on edge.

There were rumors too – the Zone birthed them like puppies – rumors that a lot of men had disappeared around here in the last year. Good men. Now whether their disappearance had anything to do with this place didn’t really matter; the men were gone and the rumors had solidified into one of those ‘facts’ that circulated in the bars and trading posts: the Wet Valley and the Chernya Woods were poisoned ground.

That was why most STALKERs took the South or East roads now. They were longer, yes. Subject to Army patrols and helicopter over flights, but they were straight shots, well-travelled. Considered easy. Safe. And Yuri always played it safe – until now.

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Yuri would never claim to be faithful, but when he strayed he was always careful. The Zone was fascinating and forbidden. She tempted you with luscious prizes and every date left you spent and breathless. But for all that smoldering sexiness, she was a treacherous bitch. You never, ever took your eyes off her, not for one instant.

He double-checked the map. Eleven kilometers. Add a handful more wandering the woods looking for these three rocks, then – if the bunker was real and accessible – help these schoolboys find whatever it was they were after, then slip back to civilization world before sundown. It could still happen – if only these guys would man up and put their peckers into it.

At the top of the hill, Yuri dug out three ration bars and passed them out. The scientists tore onto them, slobbering and chewing like starving dogs.

“Pick up the wrappers,” Yuri cautioned. “And take only small sips to wash it down.”

The ration bars devoured, Suchek mopped his sweaty face with a bright red handkerchief. Artur made a show of rubbing his calves and groaning. Only skinny Iosif remained stoic, sitting ramrod straight and breathing slowly through his nose. Composing himself, conserving energy.

That one listens at least, Yuri thought. I can worry about him a fraction less.

Yuri turned and studied the horizon. The dark smudge of the Chernya beckoned from the far side of the valley. Between it and them, lay a patchy carpet of tall grass rippling in the wind. Silver veins peeked though the undulating green-brown reeds, the sunlight glinting off the slick watercourses and streams that threaded the ground. From this distance, it would have made a pretty picture. Yuri shook his head: the Zone was smiling, winking, trying to draw him closer.

Down there in those reeds you could hardly see five meters in any direction. The water turned the black earth into boot sucking mud and pooled into fetid sinks that bred mosquito swarms as loud and vicious as Hind gunships.

Vanya had marked a trail on his map, a dotted line in grease pencil. It was good ground, firm ground, he claimed. The last time anyone checked, at least.

“For a hundred rubles, it better be good,” Yuri had snapped.

The little weasel had knocked back the last of his vodka with a shrug. “Hey, you get lost, I’ll give you a full refund.”

Wallowing asshole.

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Yuri looked back at his three charges. The Zone was always risky but this run was doubly so. No matter how much money they were paying him, he was the boss here and the scientists would have to do exactly what he said the instant he said it. He wasn’t going to get killed over their whingeing. There would be no stopping in the Wet Valley.

Yuri fished out a handful of cheap plastic market bags out of his leg pack and held them out. “Take off your boots and put these on your feet. They’ll keep your socks dry.”

“But why?” Suckek sulked. “I thought you said there was a path.”

Yuri grit his teeth. “It’s a swamp is why, and swamps are wet. We’ll use the path but I’m not going to stop because one of you delicate flowers gets soggy socks. Now put them on and be sure to lace up tight after. Got me?”

More grumping but the scientists did as they were told.

“You’re welcome,” Yuri said when they were done. “I gave you another five minutes to rest. Now we’re going to cross the Wet Valley. I’ll take the lead but you will keep your mouths shut, stay on my ass, and keep moving.” He racked the charging handle on his AK, chambering a round for emphasis. “Got me?”

Artur’s hand drifted to the pistol at this thigh. “What’s down there? Is it dangerous?”

“What did I just say about shutting up?” Yuri asked.

“I just want to know in case—“

“In case what? You get spooked?”

Artur’s shuffled his feet but his hand still rested on the pistol butt.

Yuri sniffed, his voice deadly quiet. “You will not pull that shooter out of its holster unless I say. Got me, druzhishe? I will handle any special case.”

Artur nodded. The others as well.

Yuri smiled as if they were about to walk through a park on a sunny day. “Good. Now follow me and we’ll go find your bunker.”

***

 

End of Part 1.

Missing Persons – Part 1

New Kowloon. 2069

Shenghua Street, District 5. LNK

The members of Blue Rose Import/Export were enjoying a meal in the back room of The Osaka Shuffle when a smartly dressed woman approached them. She apologized for interrupting, sat down and explained with great hesitation she needed their help to locate her missing daughter.

“It’s been a week, no one’s heard from her. None of her friends. Not her Boss or her apartment manager. The police let me file a Missing Persons report but they won’t do anything because she’s an adult. They say she probably ran off with some new boyfriend and will turn up later. But that’s not like her. She wasn’t dating anyone and she doesn’t just leave like that. I just know something’s wrong. Will you help me? I can pay you.”

A 1,500 Yuan advance is a great incentive. Add expenses plus another 1,500 when they find her.

So yeah, you took the job.

***

The evening unfolded as the team split up – one half to her place of employment, the other to the club she frequented. (Gentleman Loser) Leads in both locations point to her apartment building in District 6. It seemed like straightforward easy money job, a “Where’s Waldo” or in this case “Where’s Sun Dai Yu?”

Until they picked up a tail.

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C33r magnifies a frame grab from local street cam footage. Some guy and his pet drone are shadowing them.

 

I won’t bore you with details, but the evening’s session ended in a messy, back alley brawl as the tail turned out to be a private investigator contracted by the Asian-Pacific military to track down AWOL combat simulacra. He flashed his credentials and a general purpose warrant that would allow him to run ID tests on Derek’s character, C33r. (that’s ‘Seer” to you)

The members of Blue Rose were disinclined to acquiesce to his request.

Part 1 ended with C33r shooting one very nosy drone out of the air and Other Pat’s character, Marlow, using his shot-fist on the investigator’s head. Shot-Fist: 1 Head: 0

The team left District 6 in a hurry with Dai Yu’s laptop. (stolen from her apartment, btw)

More next week.

 

Why STALKER?

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As the setting for a skirmish wargame setting?

Are you kidding? If you have ever played any of the STALKER PC games, you shouldn’t be asking that question. And if you haven’t played STALKER: Shadow of Chernobyl, Call of Pripyat, or Clear Sky, you need to get on that. Right now.

Dark, brooding, creeping dread punctuated by moments of pulse-spiking terror as you scavenge the irradiated countryside around Chernobyl searching for valuable, other-worldly artifacts.

Face down bandits, blind, feral dogs, mutant boars, and shuffling waves of mind-wiped zombified soldiers. Hunt invisible, swamp-dwelling Cthulhu-esque bloodsuckers, collect the bounty on deformed psychic horrors, and always watch out for Snorks.

Zona Perestrelki (Russian for ‘Zone Firefights’) will combine the solid game engine of our “Cleared To Engage” rules with the distinct STALKER-themed hostile environment and a simple campaign system that will allow you to transform a bumbling group of Molodovs into Zone-hardened veterans – if they live long enough.

My Chechen Wars Kickstarter miniatures are slated to arrive first of the year, so look for them in AARs of our ZP playtest games Q1 2018.

Until then,

GET OUT OF HERE, STALKER!

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Dark Templars

“A moment of laxity spawns a lifetime of heresy.”

Bobby Jackson sculpts straight from Reaper Miniatures. These heavily armored knights in dark livery make for the  perfect band of zealous crusaders.

Led by Confessor Malcador Izzik, they are out to purge every trace of blasphemy and wickedness from the realm.

 

They were scheduled for an appearance in one of our ASOBH mini-campaigns but our sudden lurch to the neon grit of New Kowloon set them on the back burner for now.

But they’re patient…

 

Blue Rose Import/Export

Character figs for our upcoming Interface Zero 2.0 games set in New Kowloon 2069.

 

Blue Rose I/E is one of New Kowloon’s finest independent trade services, offering secure storage, fast transport, and outstanding turnaround time for all your goods and products. Stop by our warehouse at Dock 5H – 37. North Pier, Lower New Kowloon. Or visit our VR office on the Grid at BR_EI.LNK.COM. 

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Remember – Quality shows at Blue Rose! 

 

Miniature Clearance Sale

Clearing the Overflow Shelf and sending these off to a good home.

FANTASY FIGS  SOLD

12 assorted metal Reaper fantasy figs and 7 Reaper Bones* Orcs. Tabletop-level paint jobs, satin sealed, 40mm bases. Terrain not included.

$50 Includes USPS Priority Shipping in the ConUS.

 

 

MODERN/NF POLICE AND CRIMINALS  SOLD

Mix of Assault Group and Foundry Street Violence. The Police are Westwind figs led by an old Rezolution Marshal supported by an RAFM Drone.

All metal, decent brushwork, satin sealed.

$50 Included USPS Priority Shipping the ConUS.

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KRYOMEK RETRO SF  SOLD

All metal figs with funky, old-school vibe. Predator Marines and two flavors of Corporate Marines.

$25 Includes USPS Priority Shipping in the ConUS.

 

 

Contact me here. First Come-First Serve. I will combine shipping on purchase all three lots. PayPal Only. Thanks.

 

 

 

 

 

Interface Zero 2.0 @ NK69

More RPG game prep last Tuesday evening. We finished up Character Creation then read through a bit of game setting fluff on New Hong Kong in 2069. After, we ran through another simple scenario to hammer out the combat mechanics. (It’s taking me a bit to wrap my head around the granularity and pace of a RPG game)

The fight took place at the Docks in Lower New Kong with the Ebony Hand crew fending off the Trade and Transit Security forces for four turns. The TTS outnumbered the EH slightly, plus they were kitted out with Kevlar. While vicious as wharf rats, the gangers’ main advantage was their hacker, who could splice into the docks loading array and shift Conex containers to block or funnel the security into EH lanes of fire.

Here are some pictures.

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North J38 Docks, LNK
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Kheper Mac and the Ebony Hand
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New Hong Kong Trade and Transit Security force

Long story short, the Ebony Hand made quick work of the Dock rent-a-cops, blasting away and using the Conex containers to shove them aside or even squish them on a couple occasions. (Shaken cops who couldn’t crawl away fast enough were turned into tarmac pizza. Eeeew.)

Easy win for the chrome and mirror shade punks.

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That shotgun came in handy.
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Kheper Mac, chummer. Remember that name.
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EH hacker at Data Node.
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“Hey, who’s moving the containers?”

First RPG session is in two weeks.  For now, here’s the New Hong Kong fluff and a short list of cyberpunk slang to get you in the mood.

Til then, have a large one, omae.

 

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NEW HONG KONG IN 2069

Considered Asia’s premier ‘International City’ and the financial capital of the Eastern Hemisphere, New Hong Kong was originally conceived in 2027 as a large-scale urban expansion to the original city. However, explosive population growth and increasing market dominance from the development of advancing technologies ensured the new metropolitan area received formal recognition as a separate municipality in 2041.

With an estimated population of 8.3 million between the Upper and Lower sector in a total area of just over 900 square miles, New Hong Kong (or ‘NK’ as it is known) is literally a ‘City of the Future.’

The Ground Sector, or Lower City, is constructed on existing landmass south of old Hong Kong with parts extending over the South China Sea. The Sky Sector, or Upper City, is built on a massive platform called the ‘Terrace’ which rests 7,000 feet (2 kilometers) above sea level. The Terrace is supported by twelve gigantic pillars called spindles, each one covering twelve city blocks. Internationally, New Hong Kong’s dual sectors are designated LNK and UNK for Lower and Upper New Kong.

UNK is home to the world’s largest and most prestigious corporate, commercial, and financial entities. With available space at a premium, residence on the Terrace is restricted and possible only to the world’s most famous, well-connected, and affluent individuals.

LNK is divided into twelve numbered districts, designated by the Terrace Spindle inside its zone. While the Lower City contains numerous upscale residential areas and exclusive corporate arcologies, it is primarily home to a vast multitude of laborers, merchants, wage-slaves, and workers who either make the daily commute as service personnel in the Terrace, or are employed in one of the hundreds of factories and dock-related industries on the ground level. Because large portions of the Lower City are in shadow most of the day, LNK is nicknamed ‘Dark Town’ and it lives up to this moniker in more ways than one.

Aside from the usual range of carnal entertainment and distraction like casinos, bars, pharma-dens, brothels of every type, and simsense arcades, Dark Town also specializes in illicit Gray and Black Market cyberware, biotech, robotics, and nanotech. Traditional Triad families keep a tight rein on all criminal and semi-legal activity, although recently both the Japanese Yakuza and Russian Bratva have been stepping up their attempts to gain control of the docks and airports.

The team operates a legitimate cover business registered as ‘Blue Rose Import Export.’ They maintain a nice but standard virtual office staffed with a commercial level business A.I. and they lease a mid-sized warehouse near the LNK North Docks. They also have a safe house in District 5 behind the Hong Ying Rice and Noodle Shop on Shenghua Street. This safe house is reasonably secure and is equipped with additional gear, medical supplies, weapons and ammunition. The Blue Rose is fronted by Matt’s character, a Human 2.0. It falls then that this small trade and transport company operating in LNK would employ a Repair Android, a Cybernetics Technician, and a Security/Bodyguard.

The crew has a solid working relationship with the local Triad boss, having done a number of security, delivery, and exchange jobs for them over the past two years. The team, while new, is considered reliable and enjoys a reputation for quick, clean work and while having scruples, doesn’t hesitate to get stuck in if necessary.

***

CYBERPUNK SLANG (Mostly Shadowrun ‘verse)

  • Angel: usually an (unknown) benefactor
  • Biz: Business
  • Buzz: go away
  • Chipped: Senses, skills, reflexes, muscles, and so on, enhanced by cyberware.
  • Chummer: Pal, Buddy
  • Cleaner: assassin (or team) used to eliminate all traces of a mission, including the participants.
  • Comm: any device that allows direct communication
  • Corp: anything related to corporations
  • Dataslave: Corporate decker or other data processing employee.
  • Datasteal: Theft of data from a computer, usually by decking.
  • Deck: Cyberdeck or its use.
  • Decker: Cyberdeck user.
  • Deckhead: Simsense abuser; anyone with a datajack or chipjack.
  • Drek: Shit
  • Dumped: Involuntarily ejected from the Matrix.
  • Dumpshock: Nausea and disorientation from being dumped out of a simsense interface (usually the Matrix or a remote control rig)
  • Exec: Corporate executive.
  • Frag: Common swear word; Someones (desired) death in a disrespectfully rejoicing context.
  • Geek: To kill. (outdated)
  • Go-go-go: A bike gang or gang member.
  • Heatwave: Police crackdown.
  • Hoi: Hi/Hello
  • Hose: Screw up.
  • Ice: Security software. “Intrusion Countermeasures,” or IC.
  • Jack In: enter cyberspace
  • Jack out: to leave cyberspace.
  • Jander: to walk in an arrogant yet casual manner
  • Kobun: Member of a Yakuza clan.
  • Mr. Johnson: an anonymous employer or corporate agent.
  • Nutrisoy: Cheaply processed food product, derived from soybeans
  • Nuyen: World standard of currency.
  • Omae: Friend
  • Oyabun: Head of a Yakuza clan.
  • Panzer: Any ground-effect combat vehicle.
  • Paydata: A datafile worth brouzouf on the black market.
  • Plex: A metropolitan complex, or “metroplex”.
  • Poli: A policlub or policlub member.
  • Razorguy: Heavily cybered samurai or other muscle.
  • Samurai: Mercenary or muscle for hire. Implies honor code.
  • Sarariman: From “salaryman.” A corporate employee.
  • Screamer: Credstick or other ID that triggers computer alarms if used.
  • Seoul Man: A member of a Seoulpa ring.
  • Seoulpa ring: A small criminal gang with connections to others like it.
  • Shaikujin: “Honest citizen.” A corporate employee.
  • Simsense: ASIST sensory broadcast or recording.
  • SINless: Lacking a System Identification Number.
  • Slot: Mild curse word.
  • Slot and Run: Hurry up. Get to the point.
  • So ka: I understand. I get it.
  • Soykaf: Ersatz coffee substitute made from soybeans.
  • Sprawl: a metroplex
  • Squatter: to fraternize below one’s social level.
  • Suit: A “straight citizen.”
  • System Identification Number (SIN): Identification number assigned to each person in the society.
  • T-bird: Low-altitude vehicle (LAV), usually vectored thrust.
  • Trid, Trideo: Holographic animated media; Three-dimensional successor to video.
  • Vatjob: A person with extensive cyberware replacement, reference is to a portion of the process during which the patient must be submerged in nutrient fluid.
  • Wetwork: Assassination. Murder.
  • Wired: Equipped with cyberware, especially increased reflexes.
  • Yak: Yakuza. Either a clan member or a clan itself.
  • brouzouf: monetary unit
  • schway: cool
  • shazbot: dickhead