New Campaign: Interface Zero

Our Symbaroum campaign finished, Derek has decided to drag, erm, lead us into the future with the Savage Worlds/Interface Zero 2.0 module “Extraction with Extreme Prejudice”. He will be firmly ensconced in the GM’s chair so I can kick back and enjoy the ride for a few weeks. So with the future so bright, you […]

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HARDWIRED: Agent Profile

AGENT PROFILE: ISAAC CHO Dirt-poor, orphaned at age 11, living on the streets from then on, Isaac is still considered lucky; he grew up in a Lower New Kowloon rim precinct – one of the districts situated at the edge of the mega-city that gets natural sunlight. Slight, smart, quick on his feet, tech-savvy, it’s […]

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FROM FIRE TO FLAME

‘The Vladivostok Kind’ continues. Apologies for the lateness. I’ve been chipping away at this between jobs. Enjoy. 6. FROM FIRE TO FLAME Yuri kept Sasha trained on the front door.   It’s a trick, he told himself. The dogs will return – knowing even as he said it they wouldn’t. But why? His shoulder ached […]

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The Vladivostok Kind – Ch 5

5. LIKE A REAL ACTION HERO Yuri went to the roof early the next morning. It had been a long night and he needed ballast for the day ahead.  He had developed his pre-run rituals in Syria, hunting SDF militia in the hills outside Aleppo and Deir-ez-Zor. That was where he’d learned to savor daybreak; […]

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Modular Dungeon finished

Marking this project as complete. Finally. What started as a fit of inspiration after finding a bunch of left over faux-stone vinyl tiles during a basement clean up is now a fairly well-accessorized modular dungeon, complete with dank, dark halls, cramped junctions, a King’s Crypt, a Library, a Dwarf Tomb, a Treasure Room, and a […]

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Incoming: HARDWIRED

Been extremely busy with work lately, plus I’m clawing my way to some writing-related deadlines, but I wanted to announce I’ve begun revising our club’s Cyberpunk-themed, cooperative game with a mind to release it commercially. It’s a fast, straightforward game that can be played solo or co-op with friends. HARDWIRED is easy to teach, easy […]

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What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

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