Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

Read More Ancient Gold and Goblins

Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

Read More Initiate Hostile Takeover

Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

Read More Corporate War

Welcome to Spustoshenyy

Population: 0 There you are, a veteran crew returning from a five-day mission. Sore backs, sore feet, tired, hungry, half your ammo gone – but still alive. And there’s a payday waiting. Even better. The Institute wanted Anomaly readings and environmental data from an area in the Deep Zone, so they hired you to babysit […]

Read More Welcome to Spustoshenyy

Destresser: Tabletop Combat

To say it’s been quite a year is an understatement. And to think it ain’t over yet. *holds breath* Still, everyone here is mercifully healthy, reasonably sane, and cautiously optimistic about the future. Christmas is upon us. I’ve got family, friends, work, and projects lined up in the coming months…. ‘Hope springs eternal’, I guess. […]

Read More Destresser: Tabletop Combat

Goretusk’s Totems

A NIGHTWATCH game I’ve been using Nightwatch to teach my two eldest grandsons the basics of wargaming and RPGs. Set piece, straight forward battles rather than complex missions with waves of enemies spawning at random from portals. Here, their Monster Hunters (and occasional Hirelings) fight Minions of Darkness led by a ‘Personality’, which isn’t a […]

Read More Goretusk’s Totems

Loggerheads Underground

Our Symbaroum adventure continues as our heroes investigate the logging site where a party of laborers went missing. A short, sharp clash with a Gwann revealed not only the loggers’ cause of death but an underground passage that led to a catacomb. Never ones to pass up a good delve, they decided to descend and […]

Read More Loggerheads Underground

Defending the Sisters

A NIGHTWATCH Battle Report Isaac Von Dorn readied the grenadoes in his satchel. “The Verminkin are already here,” he said, peering through the trees. “Just two but it looks to be a lieutenant and one of the brute aberrations. They’re preparing for their foul ceremony.” Lael Sein cinched the shield straps and drew his sword. […]

Read More Defending the Sisters

Loggerheads

Mercifully, our weekly game sessions continue here at Cape Cod Wargame Commission. (Nothing like slaying monsters and defeating villains with friends to help you retain your sanity) Although we have reduced numbers, we do have a new member: Neighbor Mike. Four of us have embarked on another excursion into the great forest of Davokar. This […]

Read More Loggerheads

Fiction Interrupt

Quick pause in Hobby stuff to let people know I’m serializing a cyberpunk crime story. Set in Hardwired’s fictional mega-city of New Kowloon, you can find it over at my writer’s site: Hot Space Station Justice. Or click the links below. Thanks. Current title ‘Soul Cache’, an aging detective steps outside the law and risks […]

Read More Fiction Interrupt