Psyching myself up

Managed to game with a friend last night. Been ages. Tense but simple missions, he won both, good fun.

That said, I know winter is coming (snark) and business will slow down. So I’m prepping for a solo campaign using Two Hour Wargames’ “After The Horsemen” ruleset.

Psyching myself up: here are some shots using last night’s terrain.

The base was abandoned for a reason. German Marines can’t read the sign.

I hate rats. Especially giant, mutant rats.

Stalkers at the oil tank.

“I said this way.”
“Yeah but what’s over here?”


Played a demo the other day at my FLGS – Game – on 6A in Barnstable, MA.  – and decided it was time to move my KemVar up a few spots in the painting queue. I still need to mark facings on the bases, but I’m pleased with the results:

All six figs in the current Kem Var range
Monkeywrench, Sniper, Grenadier
Assault Leader, Assassin, Heavy

Seeing as MERCS is usually demo-ed on small gaming areas, I re-purposed a couple old pieces of terrain for an outdoor industrial setting.  Needs a bit more weathering and some additional resin scenics for clutter/cover, but I think it’s acceptable.

2′ x 2′ demo area


Now to carve out some time and get back to GNN for more gaming.

The Number ONE funded boardgame on Kickstarter.

Sedition Wars – Battle for Alabaster

Read the article at the link for more information. Basically it’s  a sci fi, deep-space board game in the vein of Dead Space and Aliens. The crowd-funding method of 4000 plus backers raised nearly one million dollars to see the game enter production.

I pledged a Biohazard level, plus additional for some of the extras. I’ll end up with double the regular amount of figs, all kinds of special characters and terrain. A screaming deal if wargaming is your thing. This was my first participation in a Kickstarter campaign and I’m glad it went so well.

Nearly a million bucks… wow.

Not to be a buzz-kill, but I can’t help but think if that same crowd-funding technique and passion couldn’t be poured into non-recreational, charitable causes.

Reinforcements for FCC

I’ve been a fan of MERCS Miniatures from the first figure, the Yellow Jacket Heavy Machine gunner. Great dynamic, superb detail, intelligent sci fi, near-future infantry, the MERCS line has only gone from strength to strength in a few years, and currently offers figures for six factions.

The independent faction known as the FCC is one of my favorite. I’ve got a soft-spot for their rag-tag, hard scrabble look and bought them as soon as they were available. Here’s a shot of the original six figs. Notice the head-swap in the back left using a GW scout.

Unfortunately I’m unable to find anyone interested in playing the game, so I’ve employed the figs in various roles as generic militia/scavengers in other games like 5150 and Fast-play House Rules. To buff out this generic force, I took the liberty of giving them a Mobile Gun Platform for Heavy Support, and recently purchased transport in the form of an Antenociti’s Workshop APC.

The other day, I figured it was time for a few more line grunts, so I kit-bashed three new riflemen with Defiance Games, MERCS mod kit pieces, some GW, MaxMini resin, Pig Iron and Starship Troopers bitz. Tart up the bases similar to the originals, and voila, I had new recruits.

The challenge was not simply to match the color-scheme, but the dynamic, rugged look of the original figs. They’re not perfect, but they work. Here’s a family shot.

I’ve got MERCS Kem-Var in the queue, along with two AW Warthog ADV jeeps. I’ll be keeping an eye out for suitable drone support.