Hardwired: Asset Retrieval

Cyberpunk Covert Ops

Work obligations caused the Cape Cod Wargame Commission to set our current SYMBAROUM campaign aside for the time being. Unfortunate, but bills gotta be paid, deadlines met, contracts honored, and all that other adult stuff.

That meant we broke out our Cooperative Cyberpunk Rules, HARDWIRED, for Tuesday night’s game session. With the Modular Interior Boards set up, a VIP Asset in the facility, everyone picked an Agent and kitted up for the run.

This was a straightforward mission: assist the new employee with his sudden transition to a new position in your corporation. Helpful, like a moving company. But for people, not furniture. Oh and you might wish to neutralize his bodyguards and disable the tracking nano-tech in his blood before you hustle him out the back door.

Turn One goes as expected with the team spread out as they advanced. Bodyguards call for backup and the first wave of H-SEC responds.

Matt’s cyber ninja Razor quickly dispatched the guards. Max’s Splicer moves into deal with the bio-tech. The rest of the Agents moved up and prepared to deal with the reinforcements.

Tracking Nanites disabled, Turns Two and Three saw nasty firefights breakout as new waves of Hostile Security spawned. Max and Derek escorted Mr Van Dorn down the hall toward the Exfil.

H-SEC moved behind cover, trying to block the Exit as new, more dangerous reinforcements arrived on the flank.

Once again, Matt’s CyberNinja slinks into action while Other Pat and I cut down the Response Team on the left before moving up to trade shots with the blocking squad.

This allows Derek and Max to get Mr. Van Dorn out the door to the waiting stealth VTOL.

#PackageRetrieved

A couple Agents took some hits but everyone got out. A long corridor and some convenient spawning rolls (for the Agents) made this a pretty easy mission. No complaints there; it’s Winter – cold, dark, busy, No real effort or concentration necessary – just move miniatures, roll dice, have a good time.

Four of us are playing a large ZONA ALFA game this Saturday, but work and writing obligations will be commanding most of my attention for a while, so it looks like John and Other Pat will be GMing some DnD 5e and Savage Worlds Shadowrun until further notice. Which is nice, as it means I can kick back and play.

Have an excellent day. I’ll leave you with two of my all-time favorite Sci-Fi figs.


Dungeon Party and New Characters

party-pic

DUNGEON PARTY

I have this hobby tic, this obsession with skirmish squads, adventuring parties, salvage crews, cyberpunk gangs, shadow-ops teams… I get a kick out of hunting down miniatures, matching aesthetics, regardless of manufacturer, to come up with a cool troop for whatever scenario had fired my imagination.

Few months ago – around the time I made my modular dungeon – I decided to create a generic Dungeon Crawl Party: Wizard, Knight, Rogue, Cleric, Ranger, Barbarian… you know the ones. My starting point would be Hasslefree Miniatures. Now the lion’s share of my fantasy figs are from Reaper and they’re outstanding. But this time I wanted a different look, as well as the opportunity to work on my painting skills.

To be honest, I chose HF because I’ve always found Kev White’s figs, along with Corvus Belli’s Infinity range, pretty intimidating. What with the incredible detail, dynamic, and character, not to mention the ridiculously superb examples floating around various sites and forums, I simply wasn’t confident I’d do them justice.

But the inspiration kept gnawing at me, so I made up my mind to try. Not to compete but work on technique. I stuck with a limited palette, but I made a conscious effort to paint each figure separately, as an individual character. I slowed down my ‘table top standard, assembly line’ approach and spent more time trying to pick out extra details, dry brush, maybe highlight. I spent a little more time on the bases. We’re not talking Golden Demon here, just a notch or two above my usual.

The results are below

dscf3481
Half-Ogre Fighter

dscf3482
Celtos Elf Character. (Still Kev White tho)

dscf3485
Barbarian and his Rogue Babe

dscf3491
A Cleric and a Dwarf walk into a bar…

Here’s an Alternate Rogue

dscf3497
One of Tre Manor’s Barbarians, I believe.

 

There’s a vague ‘Northman/Barbarian’ look to them (must be all those fur pelts) and they’re certainly not Competition standard, but I’m pleased with the results.

Now you may have noticed there’s no Wizard. I tried several, really, but none of them ticked all my boxes for this bunch. But I think I’ve finally found one: Meksant Farseer from Lucid Eye’s Red Book of the Elf King range. (and I want all of those miniatures now, thank you.)  He’s in the mail. I’ll post photos and a group shot when he’s done.

SYMBAROUM CHARACTERS

So there are seven of us who meet weekly to game now. I consider myself exceptionally fortunate to be able to game with so many great guys. Even more remarkable, word of Game Night has spread and there might be a new player coming next week.

At this point, an RPG is the only way to keep everyone involved and I have to say SYMBAROUM does a fine job; easy system, darkly beautiful setting, evocative artwork, loads of GM material… really can’t say enough about how robust and deep the game is. You should get it. Seriously.

On that point, I got some color on three new figs: Sister Althea, representative of the controversial priest Father Sarvola; an alternate fig for Tom’s character, Tior Huldrasson; and an ‘as-yet-unnamed’ Rogue for our potential new adventurer.

 

Enough for now. Have an excellent weekend. More to come, including a major ZONA ALFA Bat Rep.

Thanks.