Reluctant Allies

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More Advanced Song of Blades and Heroes gaming this week, with Matt, Derek, John, and Pat each fielding a Hero and Sidekick as they search for the Treasure of Sagra-Bayar.

Each player has their own reasons for finding the treasure, but their goals align  – at least for the moment – and they must work together against a common enemy.

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Choose, you must.

As this was the first meeting, each player had only one player model available for the mission. (Got to make sure they’re going to play nice together)

Even worse, they were forced to make a difficult choice right away: rescue the Seer under attacked by murderous raiders, or save the ancient rune stone about to be smashed by an enraged giant. Each offered different benefits and rewards, but given their strength and time constraints, they could only help one.

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Hearing the giant’s hammering blows in the distance, the party chose to aid the Seer. The battle quickly devolved to individual combat as the raiders turned to face the new threat. Boasting and over-confident, the Ork Tracker went down early on, severely wounded. His new-found companions came to his rescue however, including the Seer, who revived him.

Derek’s Elf Druid dispatched two of the crazed barbarians with his spear while Dragonkin and the Dwarf accounted for one more apiece. Seeing his mates dispatched, the remaining raider fled.

The grateful Seer not only resurrected the Ork but informed the party as to the whereabouts of a possible entrance to the treasure fortress. Each player also received an enchantment on one weapon or article of equipment.

Unfortunately, the Rune Stone was demolished.

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The Hand of the Runesmith, searching for the ancient Dwarf artifact, Uldur’s Anvil
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Blood-Sworn Ork trackers, seeking revenge on the Necromancer, Varro Desecrae and the return of a sacred clan totem.
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Winterthorn Emissaries, sent by the High Council to locate sacred, arcane texts which might reverse the fading power of the Eldar.
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Dragonkin Cleric and Dracolisk familiar. Legends say the Treasure Fortress of Sagra-Bayar is guarded by a great, abyssal demon. This terrible evil must be destroyed.

 

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These make the perfect crazed raiders.

 

Reluctant allies for the moment, the party bound up their wounds, re-sharpened their blades, and went off together toward the Pass at Guhna-Tel.

More next week. Have a great day.

New Terrain and ZP pictures

Coming off the holiday break, last night’s game session was more shooting the breeze than miniature foes. Everyone was more intent on hanging out and chatting than getting serious about a game. That said we did a quick brawl that let me put two new terrain pieces on the table: a ruined apartment building and a swamp. The building is an MDF kit, the swamp pieces scratch- built with wood bases, foam core, water effects, flock and Woodland Scenics tall grass.

We used Zona Perestrelki – our STALKER-flavored skirmish rules – for quick combat.

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The battle ground: a refueling station eleven kilometers inside the north perimeter of the Zone.
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The swamp
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“Look behind you!”
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Stalkers and scientist make it to the fence.
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ZERTs (Zone Enforcement and Recovery Team) facing down a pack of feral dogs.
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Bandits scrounging for petrol
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ZERTs at an old supply truck. Something valuable inside, perhaps?

There’s more ZP in the pipeline, but for the foreseeable future, we’ll be doing old-school RPGs (both Interface Zero Cyberpunk and straight up DnD) and a short ASOBH campaign, “The Treasure of Sagra-Bayar.” I’m finishing the brushwork on the character figs this week and will post photos later.

In the meantime, corny as it sounds, I was struck by a deep sense of gratitude when the guys walked in last night; it’s a great hobby with great people and I’m glad to be a part of it.

Have a good day.

And if you’re in a STALKER mood, A Prayer to Saint Strelok is available for your reading pleasure. Spasibo!

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