Why STALKER?

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As the setting for a skirmish wargame setting?

Are you kidding? If you have ever played any of the STALKER PC games, you shouldn’t be asking that question. And if you haven’t played STALKER: Shadow of Chernobyl, Call of Pripyat, or Clear Sky, you need to get on that. Right now.

Dark, brooding, creeping dread punctuated by moments of pulse-spiking terror as you scavenge the irradiated countryside around Chernobyl searching for valuable, other-worldly artifacts.

Face down bandits, blind, feral dogs, mutant boars, and shuffling waves of mind-wiped zombified soldiers. Hunt invisible, swamp-dwelling Cthulhu-esque bloodsuckers, collect the bounty on deformed psychic horrors, and always watch out for Snorks.

Zona Perestrelki (Russian for ‘Zone Firefights’) will combine the solid game engine of our “Cleared To Engage” rules with the distinct STALKER-themed hostile environment and a simple campaign system that will allow you to transform a bumbling group of Molodovs¬†into Zone-hardened veterans – if they live long enough.

My Chechen Wars Kickstarter miniatures are slated to arrive first of the year, so look for them in AARs of our ZP playtest games Q1 2018.

Until then,

GET OUT OF HERE, STALKER!

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