Demise of the Liche King

From the first confrontation with Gnoll raiders at the Seer’s Farmstead, to Orc warbands on deep forest trails, swarms of mutated vermin, a Giant’s lair, vampires, werewolves, ruthless mercenaries, waves of hideous rotting minions spawned by the evil magics of Necromancers, our heroes have waded through carnage, sorrow, and trials to finally confront Dal’Kosh the Undying.

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Skeletons, Barrow Knights, Undead Lords, a reanimated Giant, the Liche King’s force stood ready to destroy any who opposed him.

The two original parties were reinforced in the final portion of the quest by a third band of valiant warriors led by Thaumaturge, Malik ‘D’Orr.

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The party prepares for battle.
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Latecomers but vital to the campaigns’s triumph.
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Tried, tested, battle-scarred, yet resolute, these clerics carried the day against the Undying Triumvirate.
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This warband hacked and hewed a way through the relentless tide of skeleton warriors, carving the path to victory.

Though  every one of the adventurers persevered against great odds and prevailed over the most dreadful, unholy creatures, standing when any other mortal would fall, let it be known that one name will echo in the halls of royal power for decades. One name will be on the lips of kings, priests, lords, and ladies for generations. It shall ring in the streets, hailed by grateful crowds. This man –  a first among equals –  will be woven as the golden thread in the epic tales of seers and hallowed throughout history, immortalized in statue, the historian’s tome, and in the songs of bards for generations to come. That man is…

NORBERT THE NOVICE! 

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Norbert brings the pain down on the Liche King

Occasionally a plan does survive contact with the enemy.

Our intrepid heroes squared off against the Liche King, advancing cautiously in the face of a rushing tide of death. Skirmishes broke out on the left and right as clerics and fighters battled skeleton warriors, Barrow Knights, and the Skeleton Giant. The Liche King’s lieutenants advanced their army across a broad front, supremely confident they would soon hoist the corpses of the meddlers as trophies before their liege lord. But alas…

Steeled by a holy fury, aflame with righteous indignation, guided by the hand of his God, Norbert sprinted across the battlefield on the path cleared by his fellow warriors. He shrugged off multiple attacks from the left and right, and climbed onto the Dias of the Black Moon.

Seeing this impudent mortal approach, the Liche King’s cruel, mocking laughter sounded over the din of battle. He stood and loosed a powerful blast of foul magic. But to his astonishment, Norbert stood steadfast.

Battle swirled all around. Friends fell under the wicked blades of the undead horde. Resolute in the face of ancient and arcane terror, Norbert raised his blessed mace, charged the Corpse Throne, and swung with every fiber of his being.

Ever hear a 300-year old skull shatter?

Sounds like a clay beer jug hitting the floor; an oddly homey noise to signal the end of a centuries-long reign of evil.

And thus did the Liche King fall.

***

Turns out Derek had been saving up every ward, holy anointing oil, potion, amulet, and talisman he looted in treasure caches for the past three sessions and  put them all on Norbert. All his eggs were in the Norbert Basket. 

+ 11 against Undead. WHACK! Gruesome Kill. Game over. 

 

“Raven 4 is down!”

Derek blew off our regular Tuesday game night to celebrate his birthday with his wife. *sheesh* So Matt, John, and I did another ‘one-of’ Rogue Stars game. Each of us controlled two characters. Each crew was secretly tasked with a mission goal regarding a downed recon drone. (variations on a theme: secure intact, destroy, or salvage black box)

Here are the crews. (Stats down below)

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Drago Jaxx and EssenTok

 

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Vrak-ta and Eno Grundi

 

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Cl1nt 3astw00d and D3ad 3y3

 

Simple layout with crews coming in from corners.

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War-Torn Battleground
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Raven4 Recon drone

Straight up battle as crews converged on the center of the table. Shooting started once folks got in range which ended the game quickly with John’s Robots and Matt’s Salvagers in a short, sharp exchange of fire. My less than stellar Action/Reaction rolls actually helped in that both my characters lagged behind and arrived on the scene to find three opponents bleeding out and Matt’s big guy, Vrak’to, reluctant to tangle with two fresh hostiles. So a win for me by default. Which was nice.

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Have to admit we’re still on the fence about Rogue Stars. Advance Song of Blades and Heroes is a favorite here. I think we all hoped RS would be that in Space. Perhaps we need to get more familiar with the mechanics and the RPG-level of detail, but even streamlining the Combat by designating all shots as Torso hits, the fighting still felt slow. Don’t get me wrong, the character creation, the mission tables, the traits, gear, and sheer amount of stuff is great. Time will tell if we can adjust our expectations to this new level of crunchiness or if we House Rule the official ranged combat. Perhaps keeping the ‘only Torso’ hit location unless Called will help. Guess we’ll have to play more games, eh?

In the meantime, here are some potential characters for one of my Rogue Stars crews.

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CREW STATS

ESSEN TOK – Bounty Hunter (68)

TRAITS (35)

Agile 2 = + 2 to Terrain Rolls

Marksman 3 = +3 to Shoot

Danger Sense = Cannot be targeted by Surprise Attacks

Perceptive 3 = +3 to Spot Rolls

Reactive = +1 to Reaction Rolls

ARMOR (14)

Light Combat Dress

Legs = 2   Arms = 2   Torso = 3   Head = 3

WEAPONS (13)

Laser Rifle = Damage 5 (Blind, 2 Hand, Energy Weapon)

Variable Frequency Laser = No -1 Penalty when firing through smoke or fog

Accurate Weapon = +1 to Called or Aimed Shots

GEAR (6)

Stun Grenade x1

Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must pass TN 10 roll or receive 1 Stress and 2 Pin Markers.  (Sealed Armor may roll for Defense) Does not affect Artificial or Mineral targets.

Motion Detector = +2 to Spot Rolls.

 

DRAGO JAXX – Privateer for Hire (69)

TRAITS (48)

Alert 2 = No Sitting Duck Condition

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

Danger Sense = Immune to Surprise Attacks

Difficult Target = Ranged Attacks against model are at -2 unless bound or shackled. Does not apply to Psionic attacks

Marksman 2 = +2 to Shoot

Reactive = +1 to Reaction Rolls

Stealth 2 = -2 penalty to any attempt to Spot this model

Tough 1 = +1 to Endue Rolls

ARMOR (9)

Kevlar Trenchcoat

Legs = 1   Arms= 1   Torso = 2   Head = 0

WEAPONS (12)

SMG = Damage 4, Automatic (2 Attacks/Action at -2 Penalty) Cannot Call Shots.

1 or 2 targets within 4″

Monowire Blade = Damage 3, Armor Piercing (-1 to target Armor Rating)

 

CL1NT 3ASTW00D – Robot Gunslinger (70)

TRAITS:

Ambidexterity = Model may use two One-handed weapons at the same time for single action. Each roll at -1. Same or different targets.

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

ARMOR

Armor 3 on all locations.

GEAR

Slug Pistols (2) Dam 5 Short Range Weapon

Zap Rifle = Dam 4 Electrical, Two-Handed, Energy.

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Refraction Field Harness = Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

 

D3AD-3Y3 – Sniperbot (65)

TRAITS:

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fire Into Melee = May Fire into Melee with no chance of hitting wrong target.

Nonreactive = -2 to all Reaction Rolls

Stealth 1= -1 penalty to any attempt to Spot this model

ARMOR

Armor 3 on all locations

GEAR

Accurate Battle Rifle = Dam 5 +1 to Called or Aimed Shots

Self-Accelerating Projectile = Ignores -1 Penalty for Hi-Grav situations.

Entangle Grenade = Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must roll TN 10 (TN15 if Critical Success) Failure = Entangle/Prone.

Force Sword = Damage 4, Energy Weapon

Night Visor = Ignore Darkness Penalties to Shoot or Terrain. However, Laser Blindness Roll at -2

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Motion Detector = +2 to Spot Rolls.

 

ENO GRUNDI – Salvage and Recovery Expert (70)

TRAITS

Diminutive = Ranged attacks at -1. Movements -1”

Difficult Target 2 = All regular Ranged Attacks at -2.

Leadership 2 = +2 Bonus to Squad’s Initiative Rolls. +2 Morale to Friendlies in LOS

ARMOR

Light Combat Dress =  Legs: 2  Arms: 2  Torso: 3  Head: 3

GEAR

Refraction Field Harness= Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

Accurate Slug Pistol= Dam 4 Short Range Weapon. +1 to Called and Aimed Shots

Chain sword = Dam 3.

Bionic Eye = +1 to Spot, Ignore Blind and Visibility Modifiers, Halve Range Mods for Aimed Shot.

 

VRAK’TO – Salvage and Recovery Security (65)

TRAITS

Big = Ranged Attacks at +1 but +1 Bonus to model’s Melee attacks

Free Disengage = No Free Hacks when leaving Melee.

Heavy Worlder = Immune to Hi-Grav Movement penalties

Weapon Master 2 = +2 to Melee Attacks, – 2 to all Melee rolls against him.

Tough 2 = +2 to Endure Rolls.

ARMOR

Combat Dress = Legs: 3   Arms: 3  Torso: 4  Head: 4

GEAR

Power Maul= Dam 3 Stun (Endure Roll TN 10 or +1 Stress, +1 Pin Marker)

Plasma Blaster = Dam 5, Short Range, Scorching (use target’s lowest armor value)  Energy.

 

Free Mil SF Fiction: Zombie 6

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For those of you that aren’t aware, I write spec fiction. I’ve been serializing a Mil-SF piece over at my writing blog. Sort of a mistress project while I finish up my next novel.

Titled ZOMBIE 6, it follows a small Spec Ops team tasked with eliminating insurgent leadership on a war-torn colony planet. It’s up to Chapter 8 now, some 13K words, and hitting its stride. If you’re interested, the link will start you at the beginning.

I should have it finished Q3 this year, then I’ll commission a cover, hire a copy editor, and kick it out the door where it’ll join my other titles at Amazon.  Until then though, it’ll be free.

Enjoy.

P.S. Rogue Stars game slated for this Tuesday night. Three crews scour a deserted military outpost in search of the last of the deadly, autonomous war machines.