Free Story Time

Hot Space Station Justice

Cover2For any interested parties, my short story SOZO is free ’til the end of the month.

Fair Warning: a quick read, it has mature themes and deals with a demobbed combat vet who finds himself in an ugly situation. Ending is good though.

On a related note, I’ve been told it has been accepted into the next Crossover Alliance anthology, due late this year. So that’s cool.

Thanks much and have a great day.

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Sci Fi Interior Boards

A while back I wanted interior terrain for quick and dirty guncrawls. Five years teaching TTGs as part of an After School Enrichment Program and running a Game Room impressed me with the need for durability, simplicity and playability. Thus these Interior Boards were fabricated out of insulation foam and MDF, with minimum fiddly, breakable detail, and a 1.5″ hex grid to speed up play. They’re configured to maximize re-playability.  Inexpensive resin scenics like crates, computer consoles, and weapons/fuel caches add even more variety.

Here’s some pix:

The four boards separated. Two 24" x 24" and two 12" x 24".
The four boards separated. Two 24″ x 24″ and two 12″ x 24″.
Sector Red 21
Sector Red 21
Sector Red 22
Sector Red 22
Green 21 has several inlaid screens and permanent computer stations
Green 21 has several inlaid screens and permanent computer stations
Green 22 contains power grids/generators
Green 22 contains power grids/generators
Resin Scenics on plexiglass. Bases are increments of 1.5"
Resin Scenics on plexiglass. Bases are increments of 1.5″

 

Very much a low tech Underground Secret Lab, these work with anything from WW2 to Sci Fi to Post Apoc. These halls have seen plenty of carnage over the years and are holding up well, considering.

Guess I’d better get building my Bug Hunt Corridors if I want anything Hi-Tech.

Fig in Storage Area with some permanent resin crates and lockers.
Fig in Storage Area with some permanent resin crates and lockers.
Permanent console with one of the moveable caches
Permanent console with one of the moveable caches
One of the permanent computer stations. Armorcast, IIRC
One of the permanent computer stations. Armorcast, IIRC
Ventilation fan and holo-console.
Ventilation fan and holo-console.

The hex grid/board game feel make these pretty popular, movement and weapon ranges suddenly super-simple. Rule mechanics fade and the game, with its mission and story, come to the forefront. Last week’s Game Night went incredibly smooth, in fact. So much so, I’m considering hunting down a hex mat on eBay now.

Anyway, ask any questions. I’ll post answers ASAP.

Have an excellent day.

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GN 19 May: Slaughter in the Dark

Game Night Report. A Recovery Team was tasked with escorting a Technician through an underground research facility to its Command Center. All he had to do there was hack the main console and copy some critical files onto his deck. Easy in, easy out.

The facility’s power was out, so dim Emergency Lighting limited LOS 6 squares. That made the generator an important but secondary mission objective.

Despite the Power Room being nearby and two nice pieces of Recoverable gear on the way, the team barely made it half way through the second board. Strung out with Ragers and Zeds coming in waves, the intrepid mercs ended up kibbles and bits by turn three.

All I can say is they went down fighting. Rematch next week.

Sum pichers:

Broke out the Interior boards last night.
Broke out the Interior boards last night.
There are two 12" x 24" and two 24" x 24" boards allowing for multiple configurations.
There are two 12″ x 24″ and two 24″ x 24″ boards allowing for multiple configurations.
Command Center consoles
Command Center consoles
Might want to turn on the lights first though.
Might want to turn on the lights first though.
Crew leader with Heavy and Medic.
Crew leader with Heavy and Medic.
Fixer with Wittle Wepair Wobots
Fixer with Wittle Wepair Wobots
Muscle with Technician. "Map says the first aid station is around here somewhere."
Muscle with Technician. “Map says the first aid station is around here somewhere.”
They keep coming
They keep coming
Even worse, they get back up
Even worse, they get back up
It was sitting there, waiting for them.
It was sitting there, waiting for them.

Live and learn. (‘Die and learn’ in this case.) Maybe their next attempt will go better.

Have a great day.

Conflicting Agendas

From last night’s game.

Three small crews, Military, Mercenary and Bandit, all vied to control the Chechevko base in the north-west sector of the Zone. Tasked with critical data recovery, each crew was distinguished by specific gear and abilities. And competing agendas.

Red Stones represented Mission Objectives while Green stones local Threats that were triggered whenever a model approached within 3″. Threats included Rager Zeds, Shamblers, Giant Rats, and a Big Friggin’ Mutant.

New gamer Nick exercised very conservative control of the Bandits while Derek leap-frogged forward to grab the Objective adjacent to the garage. Matt, the Military player, pursued his agenda with an arrogant determination, first taking out the Mercenary who was overwatching for emerging Threats in the office roof, then by attempting
the Guard Shack Objective with a single trooper armed with a Riot Shield and Pistol.

That didn’t work.  But wait! More humiliation followed…

Here are some pictures:

The Base. Three Objectives, six Threat Areas.
The Base. Three Objectives, six Threat Areas.
Red is Objective, Green a random Threat
Red is Objective, Green a random Threat
Another Objective/Threat location. This one near the Fueling Station
Another Objective/Threat location. This one near the Fueling Station
Mercenary Crew.
Mercenary Crew.
Military Crew
Military Crew
Bandit Crew.
Bandit Crew.
Walls, Fuel Tank with ladder and platforms, the Fueling Station was a veritable fortress.
Walls, Fuel Tank with ladder and platforms, the Fueling Station was a veritable fortress.

***

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Bandits and Military trade shots.
Bandits and Military trade shots.
“I got this. No prob.”

***

Bandit triggers the BFM!
Bandit triggers the BFM!
“Loot & Scoot” is the name of this tune.
Purina Rat Chow
Purina Rat Chow

***

Mercenary takes one for the team, allowing Leader to make it back safely with the Objective
Mercenary takes one for the team, allowing Leader to make it back safely with the Objective
"There's something down there."
“There’s something down there.”
Mercenary leader takes vengeance for team mate and drops trooper with Objective inches short of safety.
Mercenary leader takes vengeance for team mate and drops trooper with Objective inches short of safety.

***

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Crew[/caption]