The hunt for perfect rules

It’s more an epic quest, actually. You know, your peculiar holy grail table top rules. For me, it’s fast-play, skirmish combat with RPG-lite elements. Call me finicky but don’t want a lot of bookkeeping or no chit-clutter. (spoils the effect, IMO) I don’t want a dozen stats/model, page after page of tables, hundreds of modifiers, […]

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